Competition
WODs.
Fifteen workouts that show up on the floor of the Open, Regionals, and the Games. Throwdown-ready programming, brutal chippers, heavy barbell tests, and the EMOM-penalty workout (Kalsu) most athletes refuse to retest. Find your limits.
Three tests that define the category.
Filthy Fifty, Fight Gone Bad, and Kalsu — the chipper, the interval, and the EMOM penalty. Three different ways to find your ceiling.
Tests that separate athletes.
What is a Competition WOD?
Competition WODs are the workouts that show up on the biggest stages in functional fitness – from local throwdowns and CrossFit Open events to Regionals (Quarterfinals/Semifinals) and the Games floor itself. They are programmed to expose limits, not develop them. Where a Hero WOD pushes time domain and grit, and a Benchmark Girl WOD tests one or two energy systems cleanly, a Competition WOD is engineered to find the gap between fitness levels. Athletes who can produce power, sustain output, move efficiently, and stay mentally engaged win these workouts. Athletes with any single weakness – pacing, grip, gymnastics skill, barbell cycling, or mental endurance – get exposed.
The category covers a few distinct programming archetypes. Chippers like Filthy Fifty and Grunt Work move through a long sequence of movements with high reps, rewarding pacing and movement economy. Interval workouts like Fight Gone Bad and The Chief structure work and rest into fixed segments, scoring total output. Heavy barbell tests like Linda (3 Bars of Death), King Kong, and CrossFit Total measure raw strength under fatigue or in isolation. EMOM penalty workouts like Kalsu and Death by Thruster combine fixed work with escalating cost. And Open-format AMRAPs like Open 23.1 mirror the actual programming used in the global CrossFit Open competition.
The history of competition programming in CrossFit
Many of the workouts in this category have direct competition roots. Fight Gone Bad was created by CrossFit founder Greg Glassman in 2003 for fighter BJ Penn – the 3-round, 5-station format was designed to simulate the work-rest pattern of a three-round MMA bout. The Chief replicates the same interval idea with a barbell triplet. The CrossFit Total was first programmed by Mark Rippetoe in 2006 as a pure strength benchmark and has been used in every iteration of the sport since. Linda (3 Bars of Death) was a Games event in 2007. Filthy Fifty has been programmed at affiliates worldwide since 2005. Kalsu, named after NFL player and Vietnam veteran Bob Kalsu, has the distinction of being widely cited as the hardest single workout most athletes will ever attempt.
The CrossFit Open workouts – released annually each February-March – have become their own subgenre. Open 23.1 was a 14-minute AMRAP featuring 60-cal row, 50 toes-to-bar, 40 wall balls, 30 clean and jerks, and 20 ring muscle-ups. The Open programming style – chipper structures with heavy movements and a tight time cap – has become the dominant aesthetic for modern competition programming. Athletes who train Open workouts year-round have a meaningful advantage when the live qualifiers go live.
Programming principles for competition-grade work
Competition WODs are not daily programming. They are tests. The recovery cost of a properly executed Filthy Fifty or Kalsu is significant – most athletes need 24-48 hours before returning to full-intensity training. The general framework:
- Schedule one competition WOD per training week, maximum. Use the rest of the week for skill development, strength work, and aerobic base.
- Warm up like you mean it. 15+ minutes of progressive warm-up. The cost of going in cold on Kalsu is a missed lift in round 4 and a workout you abandon.
- Use a coach or video. Competition WODs are when standards matter. Film your reps for review – chest-to-deck on burpees, hip extension on thrusters, full lockout on jerks.
- Plan your splits. Filthy Fifty wins are built on the first 200 reps. Kalsu wins are built in the first 5 minutes of pacing. Fight Gone Bad wins are built by even output across all 15 minutes.
- Log everything on Fiz. Notes on weight, scaling, conditions, and round-by-round splits. Retest 8-12 weeks later with the same fueling and warm-up to make the comparison clean.
How to attack the three flagship tests
Filthy Fifty — the chipper
The chipper format rewards consistent pace and minimal transition time. The most common mistake on Filthy Fifty is moving too fast on the first 200 reps (box jumps, jumping pull-ups, KB swings, lunges) and crashing during the wall balls or burpees. Plan your partition strategy: box jumps unbroken or 25-25, jumping pull-ups in 3-4 sets, KB swings unbroken if possible, lunges unbroken, knees-to-elbows in 4-5 sets, push press unbroken in 2 sets, back extensions unbroken, wall balls in 3-4 sets, burpees at a metronome pace (8-12/min), double-unders unbroken or 25-25. Most intermediate athletes finish in 25-35 minutes. Sub-22 is a strong time.
Fight Gone Bad — the interval
FGB is scored as total reps across 3 rounds of 5 stations × 1 minute. The output target for an intermediate athlete is 250-300 reps; competitive athletes target 350+. The strategic key: do not blow your wall balls station in round 1. Wall balls are first in the rotation and athletes who go all-out cannot recover for SDLHP, box jumps, push press, and row. Find a pace that lets you produce roughly equal output across all three rounds. The row at the end of each round is your active recovery – use it.
Kalsu — the EMOM penalty
Kalsu is 100 thrusters at 135/95lb, with 5 burpees performed at the start of every minute as a "penalty buy-in" before you can do thrusters. The math is brutal: if you average 6-7 thrusters per minute after the burpees, you finish in 15-17 minutes. Most athletes fall off pace in minutes 6-10 and stretch the workout to 20+ minutes. The strategy: be conservative early. Burpees fast (15-20 seconds), thrusters in clean sets of 5-7, breathe at the rack position. Anyone who does 12 thrusters in minute one will be doing singles by minute six.
Open-style programming and the CrossFit Open
The CrossFit Open is the annual global qualifier – anyone can sign up, the workouts are released each Thursday for five weeks (typically February-March), and athletes have until Monday to submit a score. The Open workouts are the most-trained workouts in the world during the Open season, and dialing in your Open performance requires familiarity with the chipper-AMRAP format. Open 23.1 is included here as a representative Open workout – 14-minute AMRAP combining a heavy row, gymnastics volume, barbell cycling, and ring muscle-ups. Train this and other Open-style chippers in the weeks leading up to the Open to develop the pacing instinct.
Where Competition WODs fit in your training
After mastering the Girl WODs, competition programming is the next logical layer. The Girls teach you to test specific capacities; competition WODs teach you to combine them under pressure. If you also train Hero WODs, alternate the categories: a Hero WOD one weekend, a Competition WOD the next. For racers, the chipper format in Filthy Fifty has clear transfer to Hyrox racing — the run-station rhythm of Hyrox is a structured chipper. The interval format of Fight Gone Bad transfers cleanly to triathlon brick sessions where you alternate disciplines under timed segments.
For programming support, the functional fitness library covers the foundational work that makes competition WODs feel manageable: aerobic base building, barbell complexes, gymnastics EMOMs. Training the engine matters more than retesting the test.
The hardest canon.
Tap any test to open it in Fiz, score your attempt, and see where you sit on the leaderboard.
Filthy Fifty
For time: 50 box jumps (24/20in), 50 jumping pull-ups, 50 KB swings (35/26lb), 50 walking lunges, 50 knees-to-elbows, 50 push press (45/35lb), 50 back extensions, 50 wall balls (20/14lb), 50 burpees, 50 double-unders. 500 reps. Ten movements. The original chipper. Intermediate athletes finish in 25-35 minutes; sub-22 is competition-grade.
Fight Gone Bad
3 rounds of 1 minute each: wall balls (20/14lb), sumo deadlift high pulls (75/55lb), box jumps (20in), push press (75/55lb), row for calories. 1 minute rest between rounds. Score is total reps across all stations and rounds. Originally programmed for MMA fighter BJ Penn to simulate three rounds of a fight.
Kalsu
For time: 100 thrusters at 135/95lb, with 5 burpees performed at the start of every minute before you can do thrusters. Named for NFL lineman and Vietnam veteran 1st Lt. James Robert "Bob" Kalsu, killed July 21, 1970. Widely cited as one of the hardest workouts ever programmed. Most athletes finish in 15-22 minutes; sub-13 is competition-grade.
Linda (3 Bars of Death)
10-9-8-7-6-5-4-3-2-1 reps for time of: deadlifts at 1.5× bodyweight, bench press at bodyweight, squat cleans at 0.75× bodyweight. Three loaded bars set up side-by-side. A pure strength endurance test scaling with the athlete's bodyweight. CrossFit Games 2007 event.
King Kong
3 rounds for time: 1 deadlift (455/315lb), 2 muscle-ups, 3 squat cleans (250/170lb), 4 handstand push-ups. The ultimate strength test — loads are bigger than most athletes' 1RM, making every rep a maximum-effort lift. Famous as a Games-level benchmark.
The Chief
5 cycles of 3-minute AMRAP: 3 power cleans (135/95lb), 6 push-ups, 9 squats. 1 minute rest between cycles. Score is total rounds across all 5 cycles. The interval cousin of Fight Gone Bad. Builds the same total-output capacity with a triplet structure.
CrossFit Total
Sum of: 1-rep max back squat + 1-rep max shoulder press (strict) + 1-rep max deadlift. Three attempts at each lift in order. Originally designed by Mark Rippetoe in 2006 as a pure strength benchmark for CrossFit affiliates. A total of bodyweight × 5 is solid; 1000+ lb total is elite for most weight classes.
Open 23.1
14-minute AMRAP: 60 calorie row, 50 toes-to-bar, 40 wall balls (20/14lb), 30 clean and jerks (135/95lb), 20 ring muscle-ups. The 2023 CrossFit Open Workout 1 — a long chipper-AMRAP that tests every domain. Use it as a representative Open-style training session.
Tabata Something Else
Tabata pull-ups, push-ups, sit-ups, and squats — 8 rounds of 20 seconds work / 10 seconds rest for each movement. 32 total intervals. Score is total reps across all 32 intervals. Pure mid-anaerobic test.
Death by Thruster
Minute 1: 1 thruster. Minute 2: 2 thrusters. Minute 3: 3 thrusters. Continue adding 1 rep each minute until you cannot complete the reps within the minute. Score is the final round completed. Athletes typically fail between minute 15-22 depending on bar weight and fitness.
Baseline
For time: 500m row, 40 air squats, 30 sit-ups, 20 push-ups, 10 pull-ups. The original CrossFit fitness-test workout used as an onboarding benchmark for new athletes. Sub-6 baseline marks solid foundational fitness. A repeatable, low-equipment baseline for measuring progress on the basics.
Sprint Couplet
5 rounds for time: 12 thrusters (115/80lb), 12 bar-facing burpees. Fast and furious sprint built for all-out effort. Most athletes finish in 8-14 minutes. The bar-facing burpee adds a vertical jump component that taxes the calves and ankles differently than a standard burpee.
Grunt Work
For time: 100 pull-ups, 100 push-ups, 100 sit-ups, 100 squats. Partition any way you want. 400 total bodyweight reps with no equipment beyond a pull-up bar. The "Murph minus the run" workout — pure bodyweight conditioning grind.
Engine Builder
5 rounds for time: 500m row, 15 thrusters (75/55lb), 15 pull-ups. An aerobic capacity builder designed to test sustained output across 25-40 minutes. The lighter thruster weight keeps the bar moving and shifts the limiter to your aerobic engine.
Deck of Cards
Flip through a full deck of cards. Each suit = a movement (Hearts = burpees, Diamonds = KB swings, Clubs = box jumps, Spades = push-ups). Card value = reps. Face cards = 10. Aces = 11. A randomized chipper that no two athletes ever do the same way.
After the throwdowns.
Hero WODs
20 memorial workouts honoring fallen heroes — Murph, DT, Chad, The Seven.
The Girl WODs
15 universal benchmarks — the foundation before competition programming.
Hyrox Race Training
The chipper format applied to endurance racing — 8 stations, 8 runs.
Triathlon & Ironman
Multi-discipline endurance racing — bricks, swim prep, race simulations.
Functional Fitness
The foundational work that makes Kalsu and Filthy Fifty feel manageable.
AI Workout Creator
Build your own competition-style chipper with the Fiz AI engine.
Find your ceiling.
Filthy Fifty, Kalsu, King Kong — the hardest tests in the canon. Open them on Fiz, log your score, climb the leaderboard.